Ten-pin bowling has a unique scoring system that can be complex for newcomers who try to score the game themselves. Because of the various multiplier effects and bonus roles that can be attained in the game, scoring is not always intuitive.
Scorecard
On the bowling scorecard, each frame is divided into two boxes in which the individual score from each delivery is recorded. The cumulative score after each frame is written underneath. The pinfall for each roll must be entered into the scorecard straight after the roll, and electronic scoreboards do so automatically. However, the current total cannot always be entered until the value of strikes and spares have been decided by subsequent shots (see below for further details).
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||||||
| 7 | 2 | X | 9 | - | F | 3 | (8) | / | 7 | / | 8 | 1 | 4 | 5 | - | X | 6 | / | ||
| 9 | 28 | 37 | 40 | 57 | 75 | 84 | 93 | 100 | 120 | |||||||||||
Splits
A split is the name given to the pins left standing on the second ball in a frame if the head-pin (1-pin) was knocked down on the first delivery and either of the following two conditions are true:
There are 459 possible split combinations in ten-pin bowling. Some of the more notable include:
The hardest shot in bowling is generally considered to be the 7-10 split, because the two remaining pins are at the furthest possible distance apart. It is extremely difficult to deliver the ball so that it hits the outside of one pin hard enough to deflect it into the other. This is particularly so because the pins are standing at the very edge of the lane and players who miscalculate their target line by even a few centimetres will end up rolling a gutter ball
Strikes
If a player knocks down all ten pins on their first roll, they are awarded a strike. When a strike is achieved, a player is given ten points for the ten downed pins, plus the total of their next two rolls. For this reason, the value of a strike is not known until the end of the next frame.
| 1 | 2 | 3 | |||
| X | 5 | 2 | |||
| 17 | 24 | ||||
For larger points, players must score multiple strikes in a row. Two consecutive strikes are referred to as a "double", while three strikes in a row are called a "triple", or "turkey". A perfect game (12 strikes) is referred to in the US as a "Thanksgiving Turkey".
| 1 | 2 | 3 | |||
| X | X | 3 | 4 | ||
| 23 | 40 | 47 | |||
If a player scored three strikes in a row, they would receive a total of 30 points for the first frame strikes. This is the largest number of points that can be scored in any one frame.
Spares
If a player knocks down all ten pins in a frame after two rolls, they are awarded with a spare, which earns the player ten points for the ten pins that have been knocked over as well as the score of the next ball.
| 1 | 2 | 3 | |||
| 6 | / | 7 | - | ||
| 17 | 24 | ||||
Scoring consecutive spares works in the same way as strikes. In the example above, if the player had knocked over the remaining three pins in the second shot of frame two to secure a second spare, they would receive ten points for frame two, plus the score from the first shot of frame three as a bonus.
Extra frame
In the tenth and final frame, players who roll a strike or a spare will receive bonus shots. If a player rolls a strike on the first ball of frame ten, they will be entitled to two additional shots. If a player bowls a spare over two rolls in the tenth frame, they will be allowed to take one additional shot. If players roll either a strike or spare on the extra shots, they will only receive the points for pins knocked down. Therefore, in the final frame, the biggest score that can be attained with three consecutive strikes is 30 (10 + 10 + 10). If a player rolled a strike, then a spare on their two bonus shots, they would earn 20 points.
A perfect game score of 300, therefore, is made up of 12 consecutive strikes. In 2006, Elliot John Crosby became the youngest ever bowler in Britain to roll a perfect game, at the age of 12 years and two months.
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